Item of the Day: Hoyle’s Games (1796)

Full Title: Hoyle’s Games Improved Being a Practical Treatises on Whist, Quadrille, Piquet, Chess, Back-Gammon, Draughts, Cricket, Tennis, Quinze, Hazard, Lansquenet, Billiards, Faro, Rouge & Noir, Cribbage, Matrimony, Cassino, Goff or Golf, and Connexions in which are contained the Methods of Betting at those Games upon equal or advantageous Terms. Revised and Corrected by Charles Jones, Esq. A New Edition Enlgarged. London: Printed for R. Baldwin, B. Law, C. Dilly, T. Payne, W. Lowndes, James Scatcherd, E. Newbery, S. Bladon, G. and T. Wilkie, W. Miller and W. Stewart, 1796.

THE

GAME OF WHIST.

THIS Game is played by four Person, who cut the Cards to settle the Partnes; those who out the two highest Cards, are Partners against those who out the two lowest. The Person who cuts the lowest Card is entitiled to the Deal. In cutting, the Ace is accounted the lowest.

Each Person has a right to shuffle the Cards before the Deal, and the elder Hand ought to shuffle them last, excepting the Dealer.

The Deal is made by having the Pack cut by the Right-hand Adversary, the Dealer is to distribute the Cards, one at a time, to each of the Players, beginning with the Left-hand Adversary, till he comes to the last Card, which he turns up, being the Trump, and leaves it on the Table till the first Trick is played.

No one, before his Partner plays, may inform him that he has, or has not won the Trick; even the Attempt to take up a Trick, though won before the last Partner has played, is deemed very improper. No Intimations of any kind during the Play fo the Cards between Partners are to be admitted. The Mistake of one Party is the Game of the Adversary. However there is on Exception to this Rule, which is in case of a Revoke: If a Person happens not to follow Suit, or trump a Suit, the Partner is indubed to make Enquiry of him, whether he is sure he has none of that Suit in his Hand: This Indulgence must have arisen from the severe Penalties annexed to Revoking, which affect the Partners equally, and it is now universally admitted.

The Person on the Dealer’s left Hand is called the elder Hand, and plays first; and whoever wins the Trick, becomes the elder Hand, and plays again; and so on till all the Cards are played out. The Tricks belonging to each Party should be turned and collected by the respective Partners of whoever wins the first Trick in every Hand. The Ace, King, Queen, and Knave of Trumps, are called Honours; and when either of the Parties has his own Hand, or between himself and his Partner, three Honours, they count two Points towards the Game; and in case they should have the four Honours, they count four Points. Ten Points make the Game.

 

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Filed under 1790's, Culture, Leisure, Posted by Caroline Fuchs

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